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The Pirots 5 6x6 grid with the birds at work
  • Comparison

Pirots 5 vs Aftermath

Pirots 5 builds by collecting: birds pick up gems and push them up seven payout levels. Aftermath builds by clearing: avalanches remove winning symbols and lift a round multiplier. Same idea, opposite method, and the numbers say who each one suits.

Game
Pirots 5
Provider
ELK Studios
Release date
23 July 2026

// COMPARISON

Side by side, where both games publish a figure

DimensionPirots 5Aftermath
Bet range0.20-100 EUR across 12 levelsfrom 0.20 EUR, with a ceiling of 20 or 40 EUR depending on the casino
Bought entryX-iter at 3x, 10x, 50x, 100x and 250x the betHunt and boost modes at 5x, 10x, 25x, 100x and 500x the bet
Grid6x6, expanding to 8x84x6, expanding to 6x8
Hit frequency25.1% of spins22% of spins
Max win10,000x the bet25,000x the bet
ProviderELK StudiosNetEnt
Rtpup to 96.0% depending on the casino and the marketup to 96.05% depending on the casino
Volatility7 of 10 on the provider's own scale9.7 on the provider's own scale
Win modelCollectR: the birds' collection pays, without fixed paylinesScatter pays: 8 or more matching symbols anywhere in view

// GAME FACTS

Pirots 5 in full

The side of the table this site covers page by page.

Game
Pirots 5
Provider
ELK Studios
Release date
23 July 2026
FactValue
Grid6x6, expanding to 8x8
RTPup to 96.0% depending on the casino and the market
Volatility7 of 10
Max win10,000x the bet
Hit frequency25.1% on the product sheet, 26.11% in the demo configuration
Bet range0.20-100 EUR across 12 bet levels
WorldsCursed Temple, The Kraken, City of Gold, plus Boss Castle
X-iter3x, 10x, 50x, 100x and 250x the bet

// VERDICT

Which one suits you

Pirots 5 wins on progression and session length; Aftermath wins on ceiling and intensity. Scored on tempo, variance and what a session leaves behind

These two games answer the same design question differently. Pirots 5 asks you to build a board, level by level, with progress that survives the session in the form of nine tokens and a permanently unlocked fourth world. Aftermath asks you to sustain one round for as long as possible, with a multiplier that climbs through avalanches and resets when the round ends. Neither is the better game; they are the better games for different evenings.

Play Pirots 5 for a long session with something to build towards. Play Aftermath for a short, steep one.

Strengths

  • Pirots 5 pays on 25.1% of spins against 22%, so the grind between big rounds is gentler
  • Pirots 5 gives progress that carries: nine tokens, three per world, unlock Boss Castle for good
  • Pirots 5 starts on a bigger board, 36 positions against 24, so more happens per spin from the first press
  • Pirots 5 runs a bet ladder to 100 EUR across 12 levels, against a ceiling of 20 or 40 EUR depending on the casino for the other game
  • Pirots 5 states that every X-iter mode carries the game’s own payback, from 3x to 250x the bet

Weaknesses

  • Aftermath’s 25,000x ceiling is two and a half times the 10,000x cap here, so the top end is bigger elsewhere
  • Aftermath rates itself 9.7 on its own scale against 7 of 10 here: if you want the sharper swing, that is the one
  • Pirots 5 asks more of a first session — three worlds, a meter, traps and portals take longer to learn than avalanches

Pick Pirots 5 and spin

Both of these games threw out the payline, and both grow their board while a round develops. That is where the similarity stops. Pirots 5 accumulates value on the grid: gems climb payout levels while four birds collect them. Aftermath clears the grid instead, so winning symbols vanish, new ones fall, and a round multiplier climbs with each clearance. The table above has the figures; this is what they mean in play.

The grid: 6x6 against 4x6#

Pirots 5 opens on a 6x6 board, 36 positions, and expands to 8x8, which is 64. Aftermath opens on four reels by six rows, 24 positions, and expands to six by eight, which is 48. Aftermath exactly doubles its area; Pirots 5 grows by a factor of about 1.8. The more useful figure is where they start: Pirots 5 opens with half as many positions again as the rival opens with, 36 against 24.

That starting size matters more than the ceiling does. In Pirots 5 the first spin already has 36 positions for four birds to walk, so a collection can run a long way before it stops. The opening board of Aftermath is a third smaller, which suits its model: you need enough matching symbols in view, not adjacency, so a tighter board concentrates the count.

The practical effect is on how busy a spin feels. Pirots 5 gives you more simultaneous events from the outset: birds collecting in four colours, the meter filling, traps on the rim, portals among the walls. Aftermath gives you a cleaner sequence: win, clear, drop, repeat, with the multiplier ticking. If you like a board you can take in at one look, the smaller start is a virtue rather than a limitation; if you like a lot to watch, the bigger one wins. The features page has everything Pirots 5 puts on that board.

How each game builds its multiplier#

Here is the real difference between them, and it is worth understanding before you pick.

Pirots 5 builds on the board. Four birds collect gems of their own colour and every feature symbol beside them, and the gems climb seven payout levels. Red pays 10 coins at level 1 and 2,500 at level 7; the premium group tops out at 3,000, which is 30x your bet at 100 coins per bet. Upgrades push the whole board up the ladder, and crucially the board’s state travels into the bonus game with you: its size, the meter’s progress and the gems’ level. Value accumulates in the position, and the position is inherited.

Aftermath builds within the round. Every winning combination raises the round multiplier by one, and it persists through the avalanches as winning symbols are removed and new ones fall. In the base game it resets between spins; through the bonus spins it carries for the whole mode. Value accumulates in the chain, and the chain is finite by design.

The consequence for a session is direct. In Pirots 5 a quiet stretch is still productive, because the meter is filling and gems that got upgraded stay upgraded. In Aftermath a quiet stretch resets to zero with the round. One rewards patience, the other rewards the streak.

The Pirots 5 X-iter panel with its five price modes
The Pirots 5 X-iter panel with its five price modes.

Cap, hit rate and bet range#

Three numbers, and they pull in different directions.

The cap. Aftermath is capped at 25,000x the bet, Pirots 5 at 10,000x, so the multiple is two and a half times larger there. At the 0.20 EUR minimum both games share, that is 5,000 EUR against 2,000 EUR, which is the strongest single argument for the other game. Pirots 5 answers with range. Its ladder runs to 100 EUR across 12 levels, where 10,000x is 1,000,000 EUR and meets the game’s own exposure cap exactly; the rival’s ceiling is 20 or 40 EUR depending on the casino, where 25,000x comes to 500,000 or 1,000,000 EUR. In cash at the top of each ladder the two games either tie or fall Pirots 5’s way, while in multiples the rival is ahead everywhere. Which of those two readings matters depends entirely on the stake you actually play.

The hit rate. Pirots 5 pays on 25.1% of spins by its product sheet and 26.11% in its demo configuration; Aftermath on 22%. That is roughly one spin in four against a little over one in five, a gap of 3.1 percentage points that you feel as tempo rather than as profit, since the hits at the bottom of both paytables are small. Over a 100-round auto-spin run it is the difference between a game that keeps talking to you and one that goes quiet more often.

The variance rating. Each game rates itself on its own scale, so these are not directly convertible: 7 of 10 for Pirots 5, 9.7 of 10 for Aftermath. What both numbers agree on is direction. The rival positions itself as the steeper of the two, and its combination of a lower hit rate and a higher ceiling backs that up.

Put together: Pirots 5 is the longer, steadier session with a large ceiling; Aftermath is the shorter, sharper one with a larger ceiling still. The RTP page works the Pirots 5 side of that through at every stake.

Bought entry: X-iter against the Hunt modes#

Both games sell a way in, and the price lists are more similar than the philosophies behind them.

Pirots 5 offers five X-iter modes: Bonus Hunt at 3x the bet, Mega Hunt at 10x, the world coin game at 50x, Bonus at 100x and Super Bonus at 250x. The rule the studio publishes with them is the important part: the theoretical payout of every mode equals the game’s RTP, so the purchase moves your stake into fewer rounds without moving the maths.

Aftermath prices its own ladder at 5x, 10x, 25x, 100x and 500x the bet, running from a hunt mode that improves the chance of entering the bonus spins, through a guaranteed feature and a boosted starting multiplier, up to guaranteed bonus and super bonus rounds.

Two observations. The cheapest entry in Pirots 5 is 3x against 5x, so experimenting costs less; the most expensive is 250x against 500x, so the deep end is deeper elsewhere. And in both cases, a price is a price: 250x costs what 250 base spins cost, and says nothing about how often the bonus arrives on its own.

Pirots 5 key art: the two pirate birds and a kraken tentacle in front of the temple gate, with the gold Pirots 5 CollectR logo
Three worlds and a castle above them, and nine tokens between you and the fourth.
The Pirots 5 demo mid-round: an expanded grid of coin symbols with the X-iter panel open at its five prices
One of these two starts with a choice of worlds, this one.

Reading the table without fooling yourself#

Comparison tables invite two mistakes, and both are worth naming before you use the one at the top of this page.

Volatility ratings are not a shared unit. 7 of 10 and 9.7 come from different scales published by different studios, so the gap between them is not a measurement. What you can take from the pair is direction: the rival positions itself at the steep end of its own range, and its lower hit rate of 22% against 25.1% here supports that.

A ceiling is not a forecast. 25,000x against 10,000x describes the outer limit of one round in each game, not what an evening tends to produce. Both numbers sit far out in the tail. The figures that shape a normal session are the hit rate, the bet ladder and the price of an entry into the bonus. On the ladder Pirots 5 has the wider range, running to 100 EUR across 12 levels against a ceiling of 20 or 40 EUR depending on the casino.

Read the rows in that order, hit rate first and ceiling last, and the table stops flattering whichever game happens to have the biggest number in it.

What a session feels like in each#

Numbers describe the games; sessions distinguish them.

An hour of Pirots 5 is a sequence of small collections with something visibly accumulating behind them. About a quarter of spins pay, the meter above the grid fills, and every so often three queued feature releases land together and lift the whole board a payout level or two. You are working towards two things at once: a bonus round that will inherit the board you built, and the nine tokens that open Boss Castle for good. If the hour goes badly on the balance, it can still end with two tokens collected and a world finished.

An hour of Aftermath is a series of self-contained rounds. A win clears the symbols, new ones fall, the round multiplier ticks up with each clearance, and when the round ends the multiplier resets. Roughly a fifth of spins pay, and the game rates its own volatility 9.7 against 7 of 10 here, so the quiet stretches are longer and the peaks are steeper, with a 25,000x ceiling rather than 10,000x at the top of them.

Neither structure is better engineering. They are answers to different questions about what a slot session should be: a board you build, or a round you sustain. The free demo here runs on EUR 5,000 of play credits, so the cheapest way to settle the question is to watch one collection run to its end and decide whether that is the shape you want an evening to have.

Which one suits you#

The verdict block above scores it on tempo, variance and what a session leaves behind, and the third of those is where the two games separate furthest.

Pirots 5 leaves something behind. Nine tokens, three in each world, unlock Boss Castle permanently, so an evening that went nowhere on the balance can still have moved you closer to a fourth world. Three worlds mean three corner fights and three coin games to work through, which is a reason to come back that has nothing to do with the last result.

Aftermath leaves the ceiling. A 25,000x round on a 9.7 volatility rating is a different promise, and if what you want is the biggest possible outcome from a short sitting, it is the more honest fit.

Play both, ideally. But if you are choosing tonight, spin the free Pirots 5 demo first: the collection rhythm is distinctive enough that a handful of spins tells you whether it is yours. The main page has the full profile when you decide.

The wide Pirots 5 banner: the two pirate birds above the gold Pirots 5 CollectR logo
Decided? The world map is one press away.

Pick Pirots 5 and spin

18+. This comparison is about how the games are built, not about your results. Set a budget and a time limit first — responsible gambling .

// FAQ

Pirots 5 vs Aftermath — questions

Which game has the higher cap?
Aftermath, at 25,000x the bet against 10,000x in Pirots 5, which is two and a half times the multiple. Pirots 5 answers with a longer bet ladder, up to 100 EUR against a ceiling of 20 or 40 EUR depending on the casino.
Which game pays more often?
Pirots 5: 25.1% of spins on its product sheet and 26.11% in its demo configuration, against 22% for Aftermath.
What does a bought entry cost?
X-iter runs 3x, 10x, 50x, 100x and 250x the bet in Pirots 5. Aftermath prices its hunt and boost modes at 5x, 10x, 25x, 100x and 500x.
Which grid is bigger?
Pirots 5 starts at 6x6 and expands to 8x8; Aftermath starts at 4x6 and expands to 6x8. Both end up large, but Pirots 5 starts that way.
Do they have the same RTP?
Close. Pirots 5 pays up to 96.0% depending on the casino and the market, and Aftermath up to 96.05% depending on the casino. Both games are served on lower configurations at some sites, so read the figure in the lobby.
Which one suits a small bet?
Both start at 0.20 EUR, and every feature of Pirots 5 works at that level. Pirots 5 has more room above it, with 12 levels up to 100 EUR, while the other game’s ceiling is 20 or 40 EUR depending on the casino.
Where can I try Pirots 5 first?
On the demo page , which opens the provider’s launcher with EUR 5,000 in play balance and a 1.00 EUR default bet.